Photo by Adrien Olichon
IDT200x
Successive Approximation Model
Successive Approximation Model is an ideal model for courses demanding collaboration, rapid development and release as well as frequent updates in response to changing needs.
Like UX Design, SAM employs key collaborative team meetings to brainstorm and iterate in cycles of development and review. Unlike Rapid Instructional Design, SAM has three clear phases wherein familiar ADDIE steps are each collaborated upon with prioritized objectives made clear at the beginning in the interest of time.
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Explore the Strengths and Weaknesses of Successive Approximation Model in Higher Education here.
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Also this week, the Instructional Design Document (IDD) for the minicourse, Bento Journey, features the Instructional Design Model of choice.
Background photo by Berk Ozdemir
Successive Approximation Model: 3 Stages
Key
Re type = key actions
(STAGES housed in other stages = iterative nature of SAM)
01
Preparation Phase
Information Gathering + Initial Prototype
Close collaboration between: instructional designer, SMEs and stakeholders to gather key information
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Project kickoff: instructional designers + stakeholders
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Clarify scope and expectations
- Prioritize from objectives
- Identify resources existing content, opportunities
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Target audience
- Assess strength/weakness​, prior knowledge
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Identify knowledge gaps
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Conduct surveys, interviews, focus groups with SMEs​
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Information gathering
- Get data on subject matter or industry updates​
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Ensure alignment with industry standards
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Understand learning context
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Yields​
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Instructional design: Holistic perspective from collaboration​
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Rough prototypes: sketches, storyboards, rinse, repeat
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Project OUTLINE: Scope and design strategy​ aligned with learning goals
02
Iterative Design Phase
Project Planning + Protype Refinement + Feedback Cycles
Close collaborative team: SMEs, project designers + developers to create learner-centered design
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Savvy Start
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Brainstorm with all participants: stakeholders, SMEs, project managers, learners
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Rapid rotate on design and modalities.
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Project Plan
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Confirm project timelines and milestones
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Allocate resources and budgets
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Assign tasks and roles
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Design Assets
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Develop content, assessments
- Produce multimedia + interactivity
- Visualize design with storyboard and/or wireframes
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Protoype Refinement
- Design working model of learning experience
- Implement content, interactivity, and assessments
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Prototype Testing with Target Audience
- Gather feedback on usability and user experience
- Conduct surveys, usability tests, interviews, observations
then
Feedback Analysis
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Consider quantitative and qualitative feedback
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Process feedback on prototype's strengths and weaknesses
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Revise in iterations, ongoing refinement
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03
Iterative Development Phase
Development + Implementation + Evaluation
Close collaborative team: SMEs, project designers + developers to create learner-centered design
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Feedback Loop
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Develop smaller chunks to maintain feedback cycle
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Release in alpha, beta, and gold stages (final, modified from feedback, and full deployment), then rollout
Background photo by Eva Bronzini, Pexels
PREPARATION PHASE
Gather info
ITERATIVE DESIGN PHASE
ITERATIVE DEVELOPMENT PHASE
Evaluate
Implications of the Successive Approximation Model (SAM) for Instructional (Learning) Design
SAM is the the most agile approach that utilizes collaboration throughout the phases in continuous iteration cycles. It maximizes the number of iterations in review and evaluation cycles integrating continuous feedback in its production process.
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Learner as focal point
This agile model parallels UX design workflow, placing the learner at the center of testing and evaluation. As a result, usability and learner experience is well integrated in course design which is key online learning. SMEs and stakeholders have authorship of course design, while rapid prototyping enables internal or external clients to visualize how their content works in an online interface.
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Creativity in brainstorming
Unlike Rapid Instructional Design, SAM injects a level of novelty and divergent solutions that leads to more innovation. The Savvy Start meeting encourages brainstorming amongst team members with diverse roles. Three different design proposals are given as a way of finding outside the box solutions. This method is common in design; while the Savvy Start method is common in UX design as a way to inject innovation.
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The ultimate goal is learner engagement and there's always room to do this better as technological tools improve year by year.
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Scope creep
Like UX design, scope creep may happen in an environment of continuous upgrades and evaluation. When does this end? When will the alterations be finite? What will be included/excluded? In the perpetual cycle of improvement more could be added into the mix that wasn't in the original plan.
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Ultimately, SAM would keep courses up to date with the learner at the center of consideration. It provides an agile solution to for integrating the latest delivery methods and content and delivering it to the learner.
Works cited
edX. “Week 6: Successive Approximation Model.” USMx LDT200x, taught by Andrew Pron. UMGC. 2023, https://learning.edx.org/course/course-v1:USMx+LDT200x+3T2023.
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Herrholtz, Kevin. “Rapid Instructional Design with Sam.” eLearning Industry, 12 May 2021, elearningindustry.com/sam-successive-approximation-model-for-rapid-instructional-design.
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Pappas, Christopher. “Addie Model vs Sam Model: Which Is Best for Your next Elearning Project.” eLearning Industry, 4 Oct. 2023, elearningindustry.com/addie-vs-sam-model-best-for-next-elearning-project.
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